![]() ![]() But players can always customize that with their Character Concept, that is very open ended. As my other games, there are some main archetypes, that establish the main special Abilities. How powerful is sorcery in this setting? What can it do on the high end of the power scale? Some of them can be able to use sorcery and have a supernatural heritage too. ![]() They can be experts in research and investigation. They can be really good in physical combat, in stealth operations, and marksmanship. But they are like humans in action horror movies. What sorts of special abilities are available to the PCs? Either battling them or joining them and anything in between. Characters are humans that have become aware of this sinister creatures and have decided to do something. The book has a bit of everything and tables to help you creat adventures using all these possible threats. Witches, warlocks, cultists, Elder gods, ancient civilizations hiding among us. Vampires, werewolves, faeries, demons, aliens, strange experiments from the government. I didn’t have to heighten it too much, because our world is pretty bad already. Well, it’s basically our world, with the bad stuff heightened. What can you tell us about the premise of the setting? (Whoops… Can you give me just a minute, Diogo_OldSkull?) Focusing on fast character creation and rules resolution and easiness to improvise and create stuff on the spot. It uses a similar system as my previous games. It has a bit of pulp adventures, action horror and fantasy. It’s inspired mainly by TV Series such as Buffy the Vampire Slayer, Supernatural, Grimm, Chilling Adventures of Sabrina and X-Files. Dark Streets & Darker Secrets is my Street & Sorcery game. ![]() I run the Old Skull Publishing and now I am partnering with Gallant Knight Games. I am a Brazilian game designer and illustrator, author of Sharp Swords & Sinister Spells, Solar Blades & Cosmic Spells and now Dark Streets & Darker Secrets. ![]()
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